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AMP Newsletter

AM Gamification: What is an AM Game

Mastering Asset Management Decisions

Jack Dempsey's avatar
Jack Dempsey
Jan 20, 2026
∙ Paid

This article continues the AM Gamification microburst introduced in the previous article, where we explored the transformative potential of turning asset management (AM) decision-making into engaging, outcome-driven games. Building on that foundation—rooted in ISO 55000/1 standards for coordinated value realization and the AMP Newsletter’s championed AM Framework as the gameboard—we now define the purpose and essence of an AM Game.

At its core, an AM Game streamlines activities that manage assets essential for organizational success, framing decisions as playable strategies where “winning” equates to achieving Organizational Objectives through risk-informed trade-offs. By gamifying these processes, organizations can foster dynamic learning, accelerate continual improvement, and enhance stakeholder alignment, all while increasing unity of effort and making complex AM more intuitive and rewarding for professionals overseeing built infrastructure portfolios.

The rest of this article will cover basic definitions and concepts of games, their evolutionary role in human decision-making, and why ISO 55001 provides an ideal structure for game design. We’ll then outline the mechanics and first principles for transforming an ISO-defined management system into a game, highlight the AM Framework’s alignment as a gameboard, detail steps for designing an AM Game, explore elements of gameplay, and discuss game evolution tied to ISO maturity and continual improvement concepts. Finally, we’ll wrap by highlighting how gaming is a superior approach to operationalizing the AM Frameworks and preview upcoming articles.

Topics Covered

  • Basic definitions and concepts of games, their human development, and superiority for dynamic decision-making and learning.

  • ISO definitions of management systems, processes, and the role of ISO 9001 in process improvement and why ISO 55001 is ideal for game design focused on value as winning criteria.

  • Mechanics and first principles for turning an ISO management system into a game, including steps for success.

  • The AM Framework’s features aligning with game principles, its use as a gameboard, universality, tailoring, and key attributes.

  • Application of design steps to the AM Framework, foreshadowing deeper development.

  • Elements of gameplay: objectives, challenges, quests, scenarios, minigames; and correlations with ISO 55000 objectives, value, and SAMP/AMP structures.

  • Game evolution to meet organizational needs, linked to ISO maturity, knowledge management, and continual improvement; covering winning, multiplayer aspects, learning, strategy/plan execution.

  • Why gaming excels for operationalizing AM Frameworks, benefits, and upcoming article highlights.

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